![]() Levels are self-contained missions, in which you have a goal, and a differing set of circumstances in which to complete them. So it’s part mining game, part twin-stick shooter, part RTS, and part tower defence, which is an awful lot of parts to so successfully bring together. Then with your mined materials, you can build new turrets, factories and equipment to better defend yourself against the incoming waves of enemies. But you’ll also need a weapon, since the mines you’re in are just jam-packed with spidery-things, hell-bent on destroying your main base and you in the process. Your main tool is your drill, which you use to blast through rock, metal and lumen – the game’s pink, glowy mineral that powers everything you build. Multiple games I ended up buying because I got to try them first, which I otherwise probably wouldn't have taken a chance on.Primarily this is a game about mining. I remember getting a disk with the demo of Sid Meier's Alpha Centauri, which blew my mind and I ended up calling a bunch of stores until I found one that still had it.Īlso shareware games, in general. Maybe it's just me, but I've always looked at demos as a kind of "try before you buy" sort of thing, to get a better idea if you want a game or not. Been a while, though, so I could be wrong. I seem to remember seeing a lot of "can't return opened software". was that even a thing you could do? I could imagine a lot of stores not liking that because they'd be easy to copy. Especially in the old days when all games were physical and thus easy to rent/return.ĭon't think I've ever returned a physical copy of a game. I really dislike this new trend of "demos as marketing, not actually as demos". I just find it such a pity because a demo actually already exists. Originally posted by Elegant Caveman:Watching something is certainly better than nothing, but it can't replace hands-on experience. ![]()
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